Child of Light is the newest 2D side-scrolling RPG release from Ubisoft featuring a fairy tale storyline that one wouldn’t expect from the guys behind Assassin’s Creed and Far Cry. The fairy tale storyline revolves around the young protagonist Aurora who is a charming little girl and apparently quite the force to be reckoned with when it comes to fights.
Child of Light is a game that’s had a lot of effort and thought put into it. It doesn’t have unnecessary road blocks that slow down the experience of the game but rather its gameplay manages to stay fun and engaging from start to finish, primarily thanks to the ability to fly at will which is given to you at the start of the game.
Speaking further of the gameplay, Child of Light’s combat system is perhaps one of the most (if not the most) unique and well designed combat systems out there. It’s not the general slow paced turn-based or fast paced action combat but instead it’s more of a blend of turn-based and real-time with a sprinkle of strategic thinking on top. Players always need to plan ahead of their opponent if they wish to come out on top since moves can be interrupted when timed right which puts the victim at a major disadvantage. While it may sound quite unforgiving on paper, it’s actually extremely balanced and will always offer a challenging battle while never feeling too easy or too hard to the player.
Other than the gameplay, Child of Light is an absolute spectacle in terms of graphics and works in the UbiArt engine. It has insanely gorgeous hand crafted landscapes that are coupled with amazing and lively environments to give the players one hell of an experience visually while also having an extremely fitting soundtrack to it. While the graphics and gameplay are great, the dialogue can sometimes feel quite off, especially the dialogue consisting of the Jester’s incredibly poor rhyming skills.
When all is said and done, Ubisoft has created a magnificent work of art with Child of Light in an otherwise stale genre.